There are still a few things which bring a naive sense of shocked astonishment to me whenever I experience them -- a church service in which the rituals of Dark Age superstition are performed without any apparent sense of incongruity in the participants -- a fat Soviet bureaucrat pontificating about bourgeois decadence -- a radical singing the praises of Robert Heinlein. If I were sitting in a tube train and all the people opposite me were reading Mein Kampf with obvious enjoyment and approval it probably wouldn't disturb me much more than if they were reading Heinlein, Tolkien or Richard Adams. (Starship Stormtroopers)On to a review of Grounded in Space.
Basically, this game has three kinds of segments, which I will discuss in turn.
- Mostly non-interactive "cutscenes", where all you get to do is wait as your father screams at you, the computer tells you stuff; or where you try to think of topics to discuss with the pirate and have everything rejected.
- Guess-the-verb sequences. Did anyone manage to fire the probe without consulting the walkthrough? Isn't "prime probe" a bit too specific, as a command, to expect me to type it? And why do I have to type "target asteroid with probe", while the game rejects the sensible "select asteroid"?
- A small geometry puzzle. I appreciate the coding effort behind this, but, first, a text-based medium is not a very good medium in which to pose geometry puzzles involving precise positions and angles; and second, even so the presentation could have been improved immensely. This puzzle would have been much more enjoyable if I could have actually seen the positions and general angle of the mirrors, even if its only ASCII-art; and if I could have seen the walls of the cabin in that same ASCII-art. That stuff is accessible to the protagonist, and should be accessible to me too. Because what happened now is that I typed in some random numbers, nothing gave me any information, and I gave up.
I would call this a not-so-good game by a promising author.