Three months absence that cannot be explained away by me having been very busy working on roleplaying games: the conclusion that a blog is not the medium best suited for me can no longer be avoided. My attention - and that includes my creative attention - is too much a shifting thing: although it is generally quite focused, it never stays very long on the same spot. It always returns; make no mistake. But it can be away from any one field of interest for months before doing so (in the meantime hopefully having been enriched by its straying in other fields).
Blogs, on the other hand, demand constant attention. O, you can go away for two weeks, no problem; but go away for two months, and who will still be visiting you? Nobody. I'll have to think of some other way to reach out to those who share the same interests, because I really doubt this blog will prove to be very effective.
I have been much involved, during the past months, with philosophy and fiction. If anyone would like to hear why the realism/anti-realism debate in contemporary philosophy is a curious relic from the time when we still believe that a correpsondence theory of truth had some intersting content, just tell me. ;) Or we could talk about Derrida's critique of Searle's critique of Derrida's critique of Austin. Very interesting stuff. Alternatively, I might tell you that my faith in the possibility of good fantastic fiction has been restored by my discovery of Jonathan Carroll and M. John Harrison; or that I have started to exercise my storywriting muscles, and have written - as an exercise - a short SF piece, some writing exercises and the beginning of a metaphysical-symbolic tale about a man who undertakes a journey to the middle of the ocean in which God drowned. (But these tales are in Dutch.)
There is some roleplaying stuff I can tell you, though. I did some minor work on the first issue of Push, writing guest commentary; and I developed a small classification of kinds of psychological depth in roleplaying, which has allowed me to see that there is truth in the claim by old-school players that a character in a long, traditional campaign takes on a kind of depth you'll not find in the fast and furious indies. I'll come back to that some day.
I find it hard to keep in touch with the indie RPG community. I'm trying to catch up with the blogs right now; but where does one turn to simply ask, "Hey, what happened during the past few months? I've been away for a while."? Now I find discussions everywhere that seem alien and meant for an in-crowd I do not belong to. I know this isn't the case, but the structure of a blog-based community that is in rapid development makes it hard to penetrate and feel involved - for me at least. And that's a pity, because there probably won't be anything else.
The good news, though, is that when I come back from my holidays at the end of August, I'm going to by a whole set of new indie games. Shab-al-Hiri Roach, It was a Mutual Decision, 1001 nights, and others - I am dying to try you out!