No, seriously, I dreamt about The Shadow of Yesterday last night. Don't ask me what the context was (I have no idea), but there was a guy talking about how this game sucked. He had just been playing his first session, along very traditional lines, where the first thing he did as the GM was give the characters a mission to perform, which he had prepared for them.
Why did The Shadow of Yesterday suck, in his opinion? "It's really stupid; how could you take the Key of the Mission during character creation, because at that point the characters don't have a mission yet!"